Pages Menu
Categories Menu

Most recent articles

INGRESS REPORT | Asian Agents Tip Global Control – EP8

Posted by on May 17, 2013 in Video | 0 comments

Ingress – the worldwide quest to control Exotic Matter:http://ingress.com
Become a field agent by submitting an #IngressReport from your area at http://ingress.com/report

Every Thursday, the Ingress Report is your source for all the latest on the Niantic Project. Enlightened? Resistance? Susanna Moyer is your unbiased expert for movements from both factions.

This week:
- OPERATION ENCAPSULATION (PHILIPPINES)
- OPERATION SOUTH CHINA SEA (CHINA, HONG KONG, TAIWAN)
- OPERATION CROWD EMERALD (THAILAND)
- SARITA HAYS’ TIPS & TRICKS (L3)
- BOGOTÁ, COLOMBIA
- NEW PORTALS ONLINE
- OPERATION BOWSTRING
- @SENSITIVESS777u

More details on the Niantic Project:
http://google.com/+nianticproject
http://nianticproject.com
http://twitter.com/ingress

More links to read up on:

OPERATION SOUTH CHINA SEA:
http://www.youtube.com/watch?v=KOCWd6…

OPERATION CROWN EMERALD
http://www.youtube.com/watch?v=F06BbB…

SAN FRANCISCO ANOMALY:
https://plus.google.com/u/0/events/cc…

Ingress Intel Total Conversion is Alive and Kicking

Posted by on May 13, 2013 in Tools | 12 comments

Yeah, Ingress Intel Total Conversion script is alive and kicking hard. For people who don’t know what is it here is short summary:  IITC is fan made replacement of Ingress Intel map, it has huge fan base because it has lot more features and plugins that official map doesn’t have. But they have one huge problem, to play with Niantic and Ingress data you need written permission from Niantic Labs, and that didn’t happen. Actually Niantic asked original author to stop development and remove IITC and to not develop anything with Ingress data anymore… That was taken hard by original author and project died with huge fan uproar that same week.

IITC

Ingress Intel Total Conversion logo

Let me go into the Niantic reasons to try to stop IITC

First of, Niantic is startup it’s not Google so they don’t have unlimited resources, nor human nor money. They are working hard to provide Ingress to bigger audience and they need to make it as scalable as they can. Problem with IITC is that they are using same json calls to the servers as the original Intel map. But not optimized at all. What happens, whole Ingress is slowing down and at the time IITC was most popular, that were the time when Ingress would behave very bad, and did many server errors.

Next problem would be that players would expect that all features from IITC should be at original map, and would create pressure to small developer team in Niantic. And making Intel map better doesn’t need to be number one priority. Over the time Niantic Labs enchanted project and they are working hard to make the game more interesting for all players L1 to L8 and they worked a lot at scalability of app. Remember there were multiple events when they gave out invites to all L2+ players.  Also time that people wait for invite from ingress.com is now shorter than one month, early adopters need to wait up to 3 months to get Invite code to join the game. That means that they could scale Ingress to be able to withstand 2-3 times more players. And remember portal suggestions, new portal Fridays and so on…

But even knowing all this I also used Ingress Intel Total Conversion script and I loved it. I blogged a lot about it here to show my support for this project, but on first post I stated that they work on it against Ingress Terms of Service.

Now let’s go back to present time

IITC is heavily contributed project on github and has 339 forks, and enormous number of developers that work on it. Why? I’m not sure but I think that they love the project and they are passionate Ingress Agents and they want to improve it more. Also Ingress is played by number of very skilled developers and they want much more from it that Ingress Intel is providing right now.

New project has it own website and Google+ page and they already have a quite of fanbase, 6600+ people are following them on G+. They continued project on github from one of the forks and it doesn’t look like that they will stop to develop it any time soon.

They are now in version 0.11.3 they produced several versions before it. They are now working hard on 0.12 version.

They are also providing mobile version of IITC that can be run on Android 4+ devices. Current version 0.3.2 with 0.11.3 IITC inside.

They created and updated lot more plugins than original version, and they provide a way to integrate plugins in Ingress Intel Total Conversion Mobile version. There are total of 24 plugins that you can add to it.

They also added statement on their website that they are not affiliated with Ingress or Niantic Labs, and that you use IITC at your own risk:

This site and the scripts are not officially affiliated with Ingress or Niantic Labs at Google. Using these scripts is likely to be considered against the Ingress Terms of Service. Any use is at your own risk.

Conclusion

I think that IITC is good resource, but it will slow down Ingress growth, and this project would be more than welcome to Ingress ecosystem as soon as they would have official Ingress API that developers could use. This is way to much hacking than enchanting Ingress Intel. And I personally will wait for an official API to play with Ingress data and integrate it in Decode Ingress in some way.  This is just my opinion, and I’m eager to hear yours.

IITC resources:

website: http://iitc.jonatkins.com/
Google+: https://plus.google.com/105383756361375410867/posts
github: https://github.com/jonatkins/ingress-intel-total-conversion

INGRESS REPORT | Jarvis Virus / ADA Refactor Flipping Portals? – EP7

Posted by on May 12, 2013 in Video | 0 comments

In latest Ingress Report 2 very interesting items are featured Jarvis Virus and ADA Refactor. They can change portal faction, instantly! They will change our way of playing for sure.

This week:
- INTERNATIONAL L7 PORTAL RUN
- SARITA HAYS’ STRATEGIES & TACTICS
- SEATTLE’S SPACE NEEDLE CONVERGENCE EVENT
- JARVIS VIRUS / ADA REFACTOR
- M137

More details on the Niantic Project:
http://google.com/+nianticproject
http://nianticproject.com
http://twitter.com/ingress

More links to read up on:

GLOBAL L8 PORTALS:
Thailand: https://plus.google.com/u/0/102526691…

Gettysburg:
https://plus.google.com/1066052793907…

Europe:
https://plus.google.com/u/0/108778999…

https://plus.google.com/events/cfca49…

ISRAEL PORTAL STAR:
https://plus.google.com/1005503594598…

SITREP MEXICO:
http://www.youtube.com/watch?v=6SHxi2…

MAY 16TH SAN FRANCISCO ANOMALY:
http://www.nianticproject.com/?id=sc601c

additional footage provided by HachikoDog ashttp://www.youtube.com/user/HachikoDog

Breaking news: New XM cost for Firing XMP and Deploying Resonators & Mods

Posted by on May 7, 2013 in Updates | 41 comments

The latest version of Ingress Scanner 1.25.2 brings an important update to XM depletion. There will now be an XM cost for deploying resonators, mods and firing XMPs. The amount of XM depleted will vary based on the level of item being used.

Here are some numbers that we have collected so far.

XMP Bursters (data provided by Miloš Mirković)
  • L1 XMP = 50 XM
  • L2 XMP = 100 XM
  • L3 XMP = 150 XM
  • L4 XMP = 200 XM
  • L5 XMP = 250 XM
  • L6 XMP = 300 XM
  • L7 XMP = 350 XM
  • L8 XMP = 400 XM

Resonators (cost values have been updated)

  • L1 Resonator = 50 XM
  • L2 Resonator= 100 XM
  • L3 Resonator= 150 XM
  • L4 Resonator= 200 XM
  • L5 Resonator= 250 XM
  • L6 Resonator= 300 XM
  • L7 Resonator= 350 XM
  • L8 Resonator= 400 XM
Portal Mods
  • Common shield = 400 XM
  • Rare shield = 800 XM
  • Very rare shield = 1000 xm