What would you like to see in your Ingress Scanner 2.0 when it comes out?
Creating hype and handing all of this to Niantic for consideration is the aim of the authors.
ADVISORY: This series of posts is a wishlist and it only speculates about hypothetical (yet very useful) upcoming features which won’t be necessarily included in a “real” release. What’s presented herein and in future related posts may or may not get noticed and adopted. Having said that, read on.
Hello, Agents. Minor and major features have been added to the Scanner as the game itself evolved. From the old school FPS count, the static Deploy and Mod screen, to the latest addition: multi-recycle. Much of this has been added by public input and suggestion. So we introduce you to a new form of wish list, talking about features we think they should be in next Niantic’s super-release. Agents @Roby65 and @keijo will walk you through.
Today’s Episode: The Explorer/Pioneer Portal Card Beacons
If you’re a hardcore hacker, you have probably passed by the same Portals over and over. Perhaps you even have a farm with fellow Agents you visit frequently. But, what if the Scanner had an extra notification to indicate if haven’t hacked or captured that Portal at least once? What would that alert look like?
Agent @pacifico disclosed in a G+ post, this neat feature that could let us know if the Portal has already added to our Explorer/Pioneer count:
Below the Portal Key icon, there could be two squares which indicate our status regarding the Portal, whether we already hacked or captured it, at least once. If the Portal has been already hacked/captured, these will disappear, meaning the hack/capture actions have already counted for the medal, or vice-versa, showing up if we already hacked/captured it:
On a different approach, the beacons would appear near the corresponding Portal buttons, to help new players easily understand the concept:
This feature would come up very handy for Agents particularly in high Portal density areas; how easy is it to miss a group of unvisited Portals for whatever reason? By having the Explorer/Pioneer beacons, one could quickly tell if the cluster up front is missing a Portal or two for “The Badges”.
Good afternoon, Agents and Investigators and welcome iOS Agents! My name is Mustafa Said and I am the Lead Story Expert for DeCode Ingress. What I do here is known as This Week in Niantic History. Every Friday, I’ll take a series of updates from the Niantic Investigation that were released one year ago and bring to light what was revealed in the Niantic Investigation at that particular time. In fact, I’ll go one step beyond. I intend to take the week’s worth of Intel and connect it to the present day.
So let’s begin with what was released on July 14th, 2013:
It was a letter from Devra Bogdanovich, who was working with Visur Technology at the time. The letter was her stance on the nature of XM and how she sided with Visur.
How it ties into the story: The letter was an attempt, the way that P.A Chapeau described it, to soften Visur’s public image….
On July 15th, 2013, another document leaked:
It was an internal conversation between Lorazon, the head of IQTech security and Isabel Devitt, one of IQTech’s contracted associates. The plan: To enter the shuttered Niantic Facility and retrieve the remaining scientists at the area….
How it ties into the story: The plans to retrieve the scientists wasn’t just on IQTech’s minds at this moment….
On July 16th, 2013, another document leaked:
It was an internal conversation between Catherine Fan, the CEO of Hulong Transglobal and Antoine Smith, one of Hulong’s associates. The situation that IQTech started now had their interests. Hulong’s plan: Get the scientists before IQTech did.
How it tied into the story: The 3 XM Development Corporations now had their eyes turned to Geneva and the old, shutdown Niantic Facility…
On July 17th, 2013, another document was leaked:
In this conversation between Yuen Ni, the former NIA Directer and Overseer of the Niantic Project and Zeke Calvin, a director of the Niantic Project now working for IQTech, the plans that Hulong and IQ had put into place had begin to spin more and more….
How it ties into the story: Hulong and IQTech were mobilizing to control the facility and the people in it. Now, behind the scenes, Calvin began to make his move…..
And finally, on July 18th, 2013, the seventeenth installment of the Ingress Report was released to the public:
In this episode, Susanna Moyer recaps the Enlightened victory at Operation Voynich in Hamburg, Germany, the Shaper Glyphs are released to the public, Enlightened Agents in Australia capture the entire continent while Resistance Agents in India blanket a large part of the continent, Sarita Hays returns with Agent Intel and a video describing the Portal of the Week is released.
As always, Tune into DeCode Ingress next week to find out what happened next in Niantic History!
Welcome to the 5th teardown at Decode Ingress. With us is Android version 1.56.0. This version is currently on a staged rollout. Assuming no errors crop up for those on 1.56.0, it should hit all scanners shortly. Nothing is immediately visible in this release, except for bigger physical buttons to click and the News of the Day feature is now live. However, as we now know. We can dig beneath whats visible and peek into the APK itself for a closer look. Lets teardown 1.56.0
In APK since (1.55.0)
First discovered in 1.55.0, missions have seen a significant amount of development. No visual changes in-game yet, but the ideas/structure of the feature becomes more clear. So far the following actions have been programmed. So missions so far can require
Installing a Mod on a specific portal
Hack a specific portal
Link from a specific portal
Capture a specific portal
Anchor a field from a specific portal
Any combination of the above list are the initial actions possible.
Completing / Viewing Missions
Once a mission is completed, you are asked “Did you like this mission?“. This simple question forms the “5% of agents liked this” stat that appears on the mission list. The following stats appear on the mission view
Percent of agents who liked that mission
Average time to complete mission
Number of agents to play mission (not sure if completed equals played)
Mission Markers (dark and light)
Stats (Completed, grey-ed out, incomplete)
big-arrow / like / time / walk
The above list shows all related new parts of Missions. From layouts to design, pieces of the display functionality are being added. It appears most of these elements will lay over your scanner while a mission is active. Think like a Mission HUD.
For those who play in locations where basic ASCII characters cannot describe portals. You may be interested in this tidbit of news. We found an entire new UTF8 parser. This handles text in hopes to prevent previous errors of searching / ordering for all characters that are used around the world.
Note: We have noticed that leading spaces are included with this new parser. Portal names with leading spaces will appear first on the sorted list.
News of the Day
This feature went live for everyone in 1.56.0 with the addition of the “publishedTimestamp” attribute. It appears on application launch for any news story that you missed regarding Ingress.
Pop up during launch of 1.56.0
Build / Leak Dates
Built on July 8
Leaked on July 13
Sharing another Agent profile now has separate messages for your profile vs others.
Buttons have seen an increase in size and font size.
Conclusion of 1.56.0
All work is going towards Missions and bug-fixes it seems. Now that iOS is out in the wild on 1.53.0, it begs the question if versions among the two platforms will remain out of sync. I doubt Niantic would like features reaching one platform before another. So we may see features 100% developed, but disabled server-side until both platforms are ready. As of now (July 13), Android is on a staged rollout of 1.56.0, while iOS launched on 1.53.0.
We welcome Ingress to the Apple App Store. Please grab the application and continue reading on for important details about Ingress.
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. The app is optimized for iPhone 5.
Screenshot from iPhone
Screenshot from iPad
Screenshot from iPhone
Screenshot from iPaod
“The world around you is not what it seems. It’s happening all around you. They aren’t coming. They’re already here.” These are the words that highlight the core of Ingress. A story of intrigue, subterfuge, and incursion. We have an ingression of energy (XM), and extra-dimensional creatures called Shapers, into our world. The questions that are asked: are they friend or foe, are they intent on helping us or taking us over, and will you choose to be Enlightened or Resistance.
What is Ingress?
There is a large story behind this “game”, a story that makes us all feel sort of like a spy in the movies. A story that is built upon, and modified constantly by the agents actively playing and participating in the story elements. It helps make the “game” feel real. I quote “game” because this is something you will see on occasion, that this is not a game.
In a post on January 3, 2014, an internal memoradum was released which gives a bit more information on what this means, and may get you started down the so called rabbit hole of Ingress and the Niantic Project.
And for those of you that could care less about the story, there are other elements to this which will perhaps draw your interest. Social interaction with local people, as you live and work in the same areas as these other agents, your interaction with them will be bound to happen on occasion. Shy people have found a place to call home, natural born leaders can have a local cell to help direct and engage the enemy. The possibilities are out there, and it isn’t just story based.
We at Decode Ingress would like to welcome the new players, specifically the release of the iOS version. We’ve put together a few points that will hopefully help you get a jump-start on your agent training and hopefully get you out there and leveling up as soon as possible.
When you first claim a portal, one thing that’s likely to get you blasted by your fellow local players, is resonator placement. The key is to stand as far from the portal, but still close enough to deploy, as possible (there are advanced tactics where you would want to put 1 or 2 resonators close to the portal but this is a starter guide). This is indicated by the glowing ring around you on the scanner. Standing right on top of the portal is the worst possible location, and the only fix to that placement once made is to let the portal decay or have it blown up. Claiming a portal will net you an initial 500 AP, plus the 125 AP for each resonator placed. Placing the last resonator will give you an additional 250 AP, netting a total of 1750 for a full deploy of a portal. Add an additional two mods to the portal at 125 a piece, will give you a solid 2000 AP for each portal you fully claim and deploy.
As a new Access Level 1 player, you will want to get into the action immediately. Those L1 XMPs will be burning a hole in your scanner. Stay your hand though, or temper it slightly, as you are still fresh and weak. You are certainly capable of taking down a higher level portal, but it will take some work. The key is to stand as close to the resonator locations as possible in order to maximize your blast. The further away you are from the resonators, the less damage it will take. As you take out a resonator, move to the other side of the portal, and continue blasting away. As you progress in levels, this will be less important, but is critical for you as a lower level agent. If it seems that the damage you are doing is being refilled, it probably is due to remote recharging through a portal key. If this is the case, then at the lower levels, you may wish to move on and attempt to take out another portal, as it is unlikely you will continue to do enough damage to be effective against the recharging.
Early on, and throughout your leveling experience, fields will be your friend. Collecting portal keys (through hacking the portal in question), and linking/fielding will be important. Remember, you can only link portals that have been fully deployed however, so make sure to fully claim each portal you come across. Link two portals together gives you 313 AP, so that will add up slowly over time. When you link a portal, the portal key is used up. Currently you are only able to obtain one key at a time to a portal without first dropping the key or putting it into a capsule before a subsequent hack. Once you either drop the key or put into a capsule, go back and hack that portal again for another key. If you are able to complete a field by linking 3 portals together, this will net you a cool 1250 AP. As you can see, this will help you level even faster. In order to maximize your fielding AP, consider advanced fielding strategies such as onion fields, further info available at Part 1, Part 2, and Part 3 Ingress Onion Fields articles.
As you claim portals, you may start to find your resources dwindling. This is when you’ll want to farm, or hack all available portals for additional items. Each portal you come across, especially at lower levels, will be vital to having enough items to do the task at hand. Nothing can be more frustrating than running out of XMPs just as you are about to take out a portal, and being unable to reclaim it to link/field as you had planned. All portals will give gear that is at/around the level of you, or the level of the portal you are hacking, whichever is lower. As a level 1 player, you can hack a level 8 portal and you will receive level 1-2 items mostly. The reverse is also true, L8 players will get L1/L2 items from a L1 portal. There are some advantages to hacking an opposite faction’s portal (aka “dirty hacking”), namely that you will get 100AP for each hack. These portals will not make it easy for you however, and will attack. So if you are running low on XM, you may need to wait until you have more XM to use. There are slight item variations in what is received. If you want a portal key, it’s best to wait until it’s your own faction because it’s much less likely to give you a key as an opposing faction. If you want XMPs, hacking opposite faction portals may yield better results (factors like this vary over time within ingress so we can’t be definitive on this).
Strategies change depending on your play style, and where you live. In densely populated areas the gameplay is much different than more rural areas. For instance, you may be unlikely to capture/maintain a portal in a dense area, where there may be many unclaimed (neutral) portals in more rural areas. If you are in a dense area, heavily contested, you may wish to contact your local players and ask for assistance. Many Level 8 agents will be more than willing to assist, help destroy the portal and let you claim for the AP. In less dense areas, especially those that have no contest at all, the better strategy may be to claim the portal and let it decay, to reclaim it a week later. This will allow you to gain the AP associated with claiming, linking, and fielding those portals over and over again.
There are badges, and while you may or may not care much about them, there’s one in particular that you’ll want to consider starting early on due to it’s long-term requirement to gain. That is the Guardian badge. This badge is achieved by maintaining a single portal for an extended period of time, namely 3, 10, 20, 90 and finally 150 days. If, at any point, this portal is fully decayed or destroyed, that count is reset and you must start again (or the next highest portal you have claimed). Some people differ on how best to “hide” your guardian portal, but those strategies include finding an out of the way location, keeping it low level, not fully deploying resonators in order to prevent linking, and gaining your teammates assistance to not upgrade/link this portal. The earlier in your game you start working on it, the better chance you’ll have of achieving the elusive 150 day mark for the Onyx Guardian badge.
Badges only recently have developed a higher purpose. With the introduction of levels 9-16, badges(as well as AP) are required to continue leveling past level 8. At the early levels, your concentration should be on gaining AP, the badges will start to come automatically with that. As you get nearer to 8, you may wish to start looking at what it takes to get to level 9 and beyond, and start concentrating on which badges work best for you.
As you continue playing, your vision of the world around you will start to change. You will start noticing the artwork, places of worship, signs of significant importance. If these are not currently portals, they could possibly be. Submitting a new portal may allow you to build up a less dense area into a more habitable area for your Ingress play, and help speed along the leveling process to boot by introducing new portals to claim. The added 1000 AP for an accepted portal submission doesn’t hurt either. There is a review process for these portals, so don’t expect them to go live immediately. The time varies, but they can be anywhere between a few weeks to a few months. There are multiple suggestions on how best to submit portals (and what qualifies), but that is a discussion for another time. Just be sure to check out the Candidate Portal criteria before submitting, to make sure it is a quality portal and doesn’t clog the submission lists.
Below are a few helpful links that should get you acclimated even further. Be sure to read up on the Agent Protocol, and be an upstanding agent in the field. If you are really interested in the story, you will want to take a look at most of them. If you are simply interested in joining the fight, then you may only be interested in the Intel map. In either case, take a look and see how far down the rabbit hole you go.
Story links (year in review)
The Ingress Report released a two part review on the history behind Ingress, as well as some of the events that have occurred over the past year. Both of these videos may be found below:
It’s time to move Agent. Welcome aboard and good luck. We hope this article has helped you get started and you find your time in Ingress to be as entertaining and life changing as it has been for so many of us.
Hi everyone, my name is Jordon. I’m one of the new recruits here at Decode Ingress reporting on the anomaly series and analysing the scores as they happen with my Scorecards.
Today in Montreal, Chattanooga and Toronto both sides went head to head in the New Agent Initiative.
First off, in Montreal, it was a hard fought battle with the Res winning the first Measurement (R:2,491 - E:1,853), but the Enl fought back in measurements 2 (R:1,049 – E:1,149) and 3 (R:499 – E:2,077 ) to win the city.
The Res almost had a clean sweep in Chattanooga (R:4,798 – E:696), winning almost every category of scoring much like the Enl did in Toronto (R:871 - E:8,877)
Overall, there were 1,484 portals claimed at measurement time. More than 25% were level 1 portals but but there were more Level 7 portals than there was level 2 and 3 portals combined.
Good afternoon, Agents and Investigators! My name is Mustafa Said and welcome back to This Week in Niantic History!
So let’s begin with what was revealed on July 11th, 2013:
This NIA Intelligence Report reveal that the three XM Dev Corps are all keeping a watchful eye on Hank Johnson as Operation #Voynich approaches…
How it ties into the story: As the anomaly drew closer, it was revealed that the XM Corps might have been attempting to leverage the anomaly into their own personal goals.
On July 8th, 2013, another document was leaked:
It was Hank’s reply to Zeke Calvin’s request to protect Carrie in Hamburg. In the reply, Johnson lays out his terms, that Zeke’s IQTech friend Lorazon had to be removed from the attempt to protect Carrie Campbell and that once she was safe, he would have control of her Vision Journal….
How it ties into the story: The pages of Carrie’s Vision Journal were at stake at the anomaly. It seemed like there was massive value contained in them…
On July 9th, 2013, another document was leaked:
“What does it mean to be neutral? Must a journalist and an investigator have no identity of their own, or must they instead be who they are, but always allow the truth to prevail, even when the truth stands against them?” -H. Richard Loeb.
P.A Chapeau becomes Resistance and promises to not let his new alignment cloud his bias.
How it ties into the story: Chapeau had remained neutral as possible up to this point. Now, after years of trying to keep out of the factional divide he has finally picked a side.
On July 10th, 2013, another document was leaked:
It was a intelligence report from IQTech who had been watching Visur…who had been tracking down Hank Johnson during the Cross Plains Anomaly.
How it ties into the story: It provides further revelations into what occurred with Hank and Hulong during the aftermath of Cross Plains.
And finally, on July 11th, 2013, the sixteenth installment of the Ingress Report was released to the public:
In this episode, Susanna Moyer covers the upcoming Operation #Voynich, the mysterious disappearance of Klue after #SaveKlue in Portland, Oregon, a series of massive Field Art undertakings strike Italy, Canada and Texas and Sarita Hays interview Agent Kelly Kolton for this week’s Agent Intel.
What secrets will Operation #Voynich bring? What exactly are the Vision Journal Pages?
As always, Tune into DeCode Ingress next week to see what happened next in Niantic History!