With the addition of the 5 new Portal Mods in the past month, it’s important to keep in mind what combinations will make the most of your portal’s 4 slots. Because most Mods use the Law of Diminishing Returns, you get more bang for your buck using combinations of Mods rather than using 4 of the same type on a single Portal.
(Disclaimer: This is not a comprehensive list, just some ideas for creating portals that serve a singular purpose.)
The most popular Mods seem to be the Multi-Hack and Heat Sinks, loved for their ability to give you mounds of items in a short amount of time. Deploying them in conjunction with each other will give you the perfect balance between a short cooldown period and a larger amount of Hacks. Using all 4 slots for these Mods will basically leave your portal defenseless however, so they are best paired with a couple of Guardian Portals.
- They are best placed in already entrenched or well defended areas where multiple players can take advantage of their farming abilities.
- An important thing to keep in mind is that with the update to the amount of Bursters received through hacking from enemy portals, these Suppliers may very well be delivering the tools to their own destruction right into enemy hands.
- If you must set up a temporary supply hub in Enemy territory it’s important to remember to Turn and Burn these portals afterwards, by either flipping them using a Jarvis or an ADA, or by just removing the mods after you have finished.
- Miloš recommends placing this combination on portals near coffee shops or bars so you can have a drink while Hacking.
- Many players that have portals near their work or home are tempted to place Heat Sinks on them, but if you have to be there all day anyway, you might as well save the Heat Sink and go for a full Multi Hack setup.
Tanchor portals use Shields and Link Amps to make themselves useful in anchoring large fields or blocking links. If the distance of links is not a deciding factor, make use of the new shield stats and deploy 4 Very Rare Shields to bring out the Tank in Tanchor. Add in the value of 8 links increasing the defense by 50%, and these portals can take massive amounts of damage before falling. If you can utilize a couple of Guardians around these portals to attack Enemy agents, you’ll soon see them fumbling for Power cubes just to keep attacking.
These Portals use a mix of Force Amps and Turrets to provide extra defense for key portals (Tanchors or Suppliers), while not being placed on the key portal itself. Guardians are best utilized when you have 3 or more Portals in close proximity to each other.
While the Enemy is attacking the key portal, these portals will be getting small amounts of splash damage, this will initiate attacks without destroying the fragile Turrets and Force Amps. These Mods are one of the first things to be destroyed on a portal, so it’s important to remember to check the spacing between the portals. They should be far enough away to only receive minimal damage, but close enough to catch the small amounts of damage from L4-L8 bursters needed to initiate attacks. Don’t be afraid to fire a Burster yourself to check the distances before you deploy the mods.
In closing, when deciding which portals to upgrade, there are numerous variables to consider, whether it be proximity to other portals, enemy activity in the area, or linking and fielding. Choose wisely and make these Mods work for you.
If you have any clever uses of Mods to make more of these “character” portals, let us know!
Thanks to Dave White and Miloš Mirković for their ideas.