Regional Scoring – This Changes Everything
Regional Scoring is now live thanks to Ingress scanner v1.43.1. With a total of 24,576 global Cells you have plenty of opportunity to make a difference regardless of your location.
Regional scoring has been introduced and is running successfully around the globe and at first, many thought, “oh well that’s cute”, and carried on their merry portal smashing way. I was one of those people until I sat down and started looking through the scoreboard and realized what it really means. THIS is now our goal, this is a way to truly measure our success, this gives definitive start and end points to battles, this helps make rural areas matter more, this makes MU the real goal once again for everyone not just large op participants. This…changes…everything… and I’m very excited for the future of Ingress.
Previously, although there was always the global MU scoreboard, only a small percentage of people played like they cared: A small percentage of dedicated agents and those involved globally in large ops, some people in dense urban centers and a handful of others. Despite the scoreboard being right in your face constantly on the intel map, very few felt like they could have a measurable impact on that enormous global MU count, so many played for portal ownership and inventory strength and fields were mostly just for leveling up. This lead to an endless battle with no definitive points of winning or losing, less strategy or collaboration and more constant pressure to the the dominant team (but not in MU count, which is what this game is supposed to be about). For me, this became wearing, the battle never stops or even has a culmination, there was a constant us vs them pressure for dominance, fields really didn’t matter locally, strategy was “can we get eight L8s out at once tonight?” and hostility between teams grew despite our best efforts for civility and decency. Both teams were still frequently forthcoming with kudos and congrats to the other side for big field creation but it didn’t seem to really matter in the end.
With the new regional scoreboards we have a weekly battle start and end point with 5 hour measurement points and a 175 hour cycle. All the focus returns to MU. MU is now everything and is the only important stat for regional scoring. I had always wondered how they would drive the focus to make MU matter to your average agent and I think they’ve done it. This will be a game-play paradigm shift for many, myself included. Keys matter now, MU matters now, coordinating with regional but distant areas for key swapping and field planning matters now. You know what doesn’t matter nearly as much now? Who owns the majority of the portals (you can travel outside the whole area and cover it), who has the most L8 portals or gear or even agents. Stats and badges get appropriately relegated to small personal bragging rights and not a focus. Smashing portals will now more likely be to take down fields, stop blocking links or to set up your own field and less about “This is my house! My portal! Enemy begone!”. When portal control matters far less than MU, it won’t matter if you have 80 L8 XMP or 800, it will matter if you have the person running intel, if you have the resonators to build everything you need, if you have the keys and the plan and the teamwork. This was always supposed to be the focus of ingress but overtime many had drifted significantly away from that idea. I am truly thrilled to see it become the focus again.
Some agents may take a while to embrace the shift. Encourage them through conversation, through your own actions and pursuit of MU, post the ongoing regional scores throughout the week to any cross faction groups you have to encourage friendly competition. Talk and post about the fun you had on various ops. Congratulate both sides on their accomplishments. If you build it, they will come.
What will this mean for agents that have long felt that their impact was minimal? Will these changes brings agents out of retirement? Locally and region-wide we have already seen agent names active again that we had assumed had moved on. Local challenges have been set worldwide for agents to take over the Top spots in their cells. While this change will not appease everyone, (as no change ever can), it has made an immediate impact with flurries of activity sparking up from all corners of the world. It remains to be seen if this impact will be long lasting. It is also great to see from many leader-boards that the top players are not always Level 8 agents. Always keep in mind your Tadpoles and Smurflings to help them make a name for themselves and level up.
Regional Scoring, How Does It Work?:
For a breakdown of the global cell layout click here.
The top 3 Agents in each cell will appear at the top of their “Regional Scores” section.
Tap See Other Agents to view beyond the Top 3 for your local cell. This will display the Top 50 per faction in that local cell
UPDATE1: The “Top Agents” list is calculated by awarding MUs to the agent who created the final Link in the Control Field for any fields created during the cycle.
Quick tips (From Ingress Support page)
- Each Cycle lasts 175 hours.
Why is a Cycle 175 hours long and not 168 hours long?
“The Shapers have a different calendar than us. One interesting side effect of this is that the checkpoints and finishing time of each 175hr Cycle will rotate through our human calendar with each passing Cycle. So one Cycle in your Cell might end on a Friday at 5pm. Another one later in the year might end on Sunday at 2am in your Cell. The Cycle ends at the same moment for the whole globe.”- Brandon Badger
- Scoring Checkpoints occur every 5 hours within a Cycle. There are 35 Checkpoints per Cycle.
At a scoring checkpoint (which occur every 5 hours) the system looks at the current Mind Unit control within the Cell at that moment. Those MUs are the points earned by each faction at that checkpoint. The running time Cycle score for the geo Cell is a running average of those checkpoint scores. This average is the main competition score between the two factions in the Cell. It is drawn in the large bar charts at the top and also drawn as the horizontal average lines down below in the checkpoint graph.
- Only the Fields held at the time of each Checkpoint count toward the MU score.
- Scores update at the time of each Checkpoint. The MUs held at that Checkpoint are averaged with the running average score for each faction.
At T-Zero hour in the Cycle, both factions have a running average of zero MUs.
At the first checkpoint at t=5hr lets say that the ENL get 10 MUs and the RES 5 MUs. The running average score will be ENL:10 and RES:5 since only one checkpoint has been in play.
At checkpoint two at t=10hr, lets say that the ENL have fields up for 20 MUs and the RES have fields worth 15 MUs live at that checkpoint. So the running average for the ENL after two checkpoints is (10+20)/2 = 15 MUs. The running average for the RES is (5+15)/2 = 10 MUs.
To win for your faction, you and your fellow teammates need to create Control Fields over population centers and then maintain control of those Fields through as many scoring checkpoints as possible.
If a Control Field covers multiple Cells at a scoring Checkpoint, the MU is divided proportionally between the regional Cells that the Field covers based on the fraction of the area of the Control Field that is in each Cell.
Scoring as simplified as possible: Each full game is about a week (called the Septicycle). Every 5 hours the score is recorded on the Regional Scoreboard. Only the MU owned by your team AT the measurement times matters. All of these measurements are averaged over the week. Highest average at the end wins and the cycle starts over.
UPDATE2: Any MU captured by an agent through the cycle count toward the individual agent score for the leader board. It is cumulative. Your fields do not have to be standing at checkpoint to count for the agent leaderboard, every bit of fielding work you do counts. Only the person completing the field gets the points towards their ranking.
Thanks to Nikolas Moore for cowriting this piece with me.