Portal mods are items that are used to upgrade a portal. There are 4 mod slots at every portal, and you can deploy one mod in each one of them. To deploy a mod on a portal it needs to be controlled by your faction, have a free slot, and you have to have enough XM.  You are no longer able to remove mods from portals, so be careful of which mods you deploy.  A single agent is also restricted to only 2 mod deploys per portal, which means you need to be even more careful in your choices to deploy.  If a portal contains mods, and is flipped to your faction by either the Jarvis Virus or ADA Refactor, those mods will be in your name and no further mods can be deployed by you.  If a portal is destroyed, all mods that were deployed on the portal are lost. Most mods work using the diminishing return premise, where each consecutive mod of the same type has less effect towards that upgrade.

Portal Stats:

There are 5 stats that mods enhance on the portal:

  • Mitigation
  • Attack Power
  • Distance of Link Length
  • Number of Hacks before Burnout
  • Wait Time between Hacks (cool down time)
  • Number of Attacks

There are 3 classifications of mods, they are listed by their rarity:

  • Common
  • Rare
  • Very rare

Portal Mods:

Portal MODs combo ideas: